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oh wow this a nice tool. way better than what i had been doing, which was splitting with ez-gif online sprite sheet cutter and making tilesets manually! bravo!

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Thank you for giving the tool a try!   Very glad you found it useful!   I always feel silly writing my own tool for something when there are so many amazing tools out there already, but then with things like this, and the palette swap bit, I always seem to find the corner cases where no existing tool quite does what I want.   So anyway, it's always good to hear when someone else finds one of these tools useful, makes me feel less like a goob with a bad case of NIH (not invented here).  :)

Oooooh, another quite useful tool!  I especially love how you can switch tile sizes on the fly, that will definitely come in handy, especially when working with RPG Maker files.  I couldn't find a way to close the app, had to close it from the taskbar.  Being able to hit a close button or use a key command would be nice.  Could you add a shift click for grabbing multiple tiles?  Maybe use the destination tile as a top left coordinate?  It's probably not the easiest thing to implement but it'd be especially helpful when rearranging big objects like trees.


thanks so much for the kind words!

Really glad to hear someone else might find this tool useful.  Similar to Pixel Palette Tool, I had some hesitation making it because it seems like it's got to be re-inventing the wheel at some level.  After all, there are already so many other great pixel art tools out there.  But I couldn't find anything that was quite this simple for this particular task, so I figured I might as well give it a go.  It helps that the code base is really just a stripped down version of Pixel Palette Tool, which I'm sure you could guess from the slightly wonky GUI.  :)

> I couldn't find a way to close the app, had to close it from the taskbar.

That's odd.  Did it launch in full screen mode or windowed mode?  It should just start up in a normal Windows window with an 'X' button to close it just like any other app.  But maybe I messed something up and it's launching in full screen mode for some reason.


>  Could you add a shift click for grabbing multiple tiles?  Maybe use the destination tile as a top left coordinate? 

>  it'd be especially helpful when rearranging big objects like trees.

That's a great idea!    Thinking maybe it's just drag to select a group of tiles.  I'll work on it and see what feels best (shift or drag). 

Thanks again for the feedback!  :)

Usually when I want to rearrange tiles quickly I'll open things up in Pyxel Edit, but it can't change tile sizes on the fly like yours, plus it's a little slower to move things around, so yeah, it's useful.  It launched in windowed mode, but for some reason the x was greyed out and didn't work.  I just tested it out a little, it seems to be a bug tied to the tile swap, since it works before I swap tiles but not after.

>  Could you add a shift click for grabbing multiple tiles?

Done.  Well, I went with simply click-drag to select a range of tiles.  Let me know how it works for you, I thought it was slightly easier and more intuitive than a shift-click approach.


> I just tested it out a little, it seems to be a bug tied to the tile swap, since it works before I swap tiles but not after.


Did some testing, and I think this is the 'Window sometimes doesn't respond to clicks on title bar or window frame' issue that all my apps seems to have.  I hate to point fingers, but I think it's something in SDL library that I use for display.  I don't know what it is but it seems to get confused about whether the window is active or not.  At some point I hope to do a deep-dive and figure out what is going on and hash out a solution.

In the meant time, try clicking off the window and then very specifically clicking back on the title bar area.  That's usually enough to kick it back it shape for a bit.