I Want My Pumpkins Back!
A downloadable game for Windows
I Want My Pumpkins Back! v2.22
05/22/2023
Dracula's really done it this time!
He's stolen all the pumpkins to keep people from making Jack-o-Laterns on Halloween!
Get out there and help Gourdie get the pumpkins back before Drac's jealousy ruins everyone's favorite Spooky Holiday!
Created for the OGA Fall Game Jam 2022, I Want My Pumpkins Back! is Halloween themed nod to the all time classic Lode Runner.
Version 2.22 is a super special Post Jam Deluxe Edition with more updates and changes than you can shake a pumpkin pie at!
Featuring:
* 4 Player Multiplayer Support!
* Boss Battles!
* Bonus Stages!
* 54 Unique Stages to Play!
System Requirements:
- Windows PC
- Microsoft .NET Framework vers 4.0 (or better)
- 200mb Free Hard Drive Space
- OpenGL 3.0 Compatible Video Card
- Nvidia GeForce 8000 series or better
- Ati Radeon HD 2000 series or better
- Intel HD 4500 or better
- You can check specific cards at: http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units
http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units http://en.wikipedia.org/wiki/Comparison_of_Intel_graphics_processing_units
Controls -
- Keyboard -
- Move around - arrow keys, num key pad, or wasd
- Action/use item - Space bar, ctrl or alt
- Joystick -
- Move around - Left stick (x/y Axis), Dpad or POV Hat
- Jump - button 1, 3, A, or X
- Drop Bomp - button 2, 4, B, or Y
- Pause:
- Escape, P, Back button, Button 7 or Button 10
- Quit:
- At title screen press Escape, P, Back button, Button 7 or Button 10
- To change screen mode/res:
- Goto to Options -> Video
Change Log:
v2.22 - 05/22/2023
Super Post Jam Deluxe Edition Update!
v1.00 - 10/31/22
First release.
I Want My Pumpkins Back! is Copyright Scott Matott 2022-23. All rights reserved.
This software uses the zlib and libpng libraries by Jean-Loup Gailly and Mark Adler.
This software is based in part on the work of the Independent JPEG Group.
This software uses the SDL and SdlDotNet libraries under terms of the GNU LGPL license, see bin/Readme-SDL.txt and bin/LGPL-License.txt for details.
This software uses the OpenTK library under terms of the OpenTK license, see bin/OpenTK-License.txt for details.
Art from the following works was used in the creation of this game.
Modifications were made.
Simple broad-purpose tileset
by
surt
https://opengameart.org/content/simple-broad-purpose-tileset
used under terms of
CC0 1.0
https://creativecommons.org/publicdomain/zero/1.0
Psygen
by
surt
https://opengameart.org/content/psygen
used under terms of
CC0 1.0
https://creativecommons.org/publicdomain/zero/1.0
Simple NES-like Village Tiles
by
surt
https://opengameart.org/content/simple-nes-like-village-tiles
used under terms of
CC0 1.0
https://creativecommons.org/publicdomain/zero/1.0
CC0 Scraps
by
surt
https://opengameart.org/forumtopic/cc0-scraps
used under terms of
CC0 1.0
https://creativecommons.org/publicdomain/zero/1.0
Character portrait kit
by
DezrasDragons
https://opengameart.org/content/character-portrait-kit
used under terms of
OGA-BY 3.0
https://static.opengameart.org/OGA-BY-3.0.txt
Pixel bat sprite
by
tbbk
https://opengameart.org/content/pixel-bat-sprite
used under terms of
CC0 1.0
https://creativecommons.org/publicdomain/zero/1.0
Good Neighbors Pixel Font
by
Clint Bellanger
https://opengameart.org/users/clint-bellanger
https://opengameart.org/content/good-neighbors-pixel-font
used under terms of
CC0 1.0
https://creativecommons.org/publicdomain/zero/1.0
A package of 8-bit fonts for Grafx2 and Linux
by
usr_share
http://opengameart.org/content/a-package-of-8-bit-fonts-for-grafx2-and-linux
used under terms of
CC0 1.0
https://creativecommons.org/publicdomain/zero/1.0
Three Little Bitmap Fonts
by
Michele 'Buch' Bucelli
https://opengameart.org/users/buch
https://opengameart.org/content/three-little-bitmap-fonts
used under terms of
CC0
https://creativecommons.org/publicdomain/zero/1.0
80 CC0 creature SFX
by
rubberduck
https://opengameart.org/content/80-cc0-creature-sfx
used under terms of
CC0
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