A downloadable game for Windows

Run Romans Run!
It's AD 79 and Mount Vesuvius has blown it's lid!
Race to outrun the fiery lava spew while rescuing the good Roman citizens! Grab a few Dinari while your at it, but don't get greedy our you'll be toast!

Created for the Fall All-OGA Game Jam 2018, Roman Rescue Run Pompeii! features non-stop arcade action and spectacular retro art and tunes from some of OpenGameArt.org's finest creators, so grab a controller or keyboard and prepare to run  for your life!

As thank you to everyone for all their kind words, Version 1.50 is a special post-Jam update adding:

Full Level Editor!
Three new levels!
Difficulty tweaked!
Lava collisions revamped to be less frustrating!
Climbing code tweaked to make getting on/off ladders easier!

Version 1.51 is a maintenance release which fixes a crash bug when no previous save data was present.

System Requirements:
Windows PC
Microsoft .NET Framework vers 4.0 (or better)
OpenGL 3.0 Compatible Video Card
   Nvidia GeForce 8000 series or better
   Ati Radeon HD 2000 series or better
   Intel HD 4500 or better
   You can check specific cards at:
   http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units
   http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units
   http://en.wikipedia.org/wiki/Comparison_of_Intel_graphics_processing_units
100mb Free Hard Drive Space

Controls -
Keyboard -
Move around     - arrow keys, num key pad, or wasd
Jump            - Space bar, ctrl, c, x

Joystick -
Move around     - Left stick (x/y Axis), Dpad or POV Hat
Jump            - button 1, 2, 3, 4, A, B, X, or Y

Pause:
Escape, P, Back button, Button 7 or Button 10

Quit:
At title screen press Escape, P, Back button, Button 7 or Button 10

To change screen mode/res:
Goto to Options -> Video

Change Log:

v1.51 - Maintenance release
    * Fixed bug that caused crash when starting game with no previous save data present.
    * Fixed bug that caused mouse pointer to jump to around when it was moved offscreen in fullscreen mode.
    * Difficulty tweaked for Wave 8.

v1.50 - Post jam update:
    * Level editor added
    * 3 New Levels added to main course
    * Difficulty tweaked
    * Lava collisions tweaked to be more forgiving
    * Climbing code tweaked to make getting on/off ladders easier
    * Fonts in UI tweaked for greater consistency across menus
    * Bug fix for getting stuck on ladders
    * Icon fixed

v1.00 -
    First release.

Roman Rescue Run Pompeii! is Copyright Scott Matott 2018.  All rights reserved.

This software uses the zlib and libpng libraries by Jean-Loup Gailly and Mark Adler.
This software is based in part on the work of the Independent JPEG Group.
This software uses the SDL and SdlDotNet libraries under terms of the GNU LGPL license, see bin/Readme-SDL.txt and bin/LGPL-License.txt for details.
This software uses the OpenTK library under terms of the OpenTK license, see bin/OpenTK-License.txt for details.
The Steam version of this software uses Steamworks.NET by Riley Lab

Download

Download
roman_rescue_run_pompeii-v1.51-setup.exe 13 MB

Development log

Comments

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featured the game in this stream of mine:

jump to 33:23 ^^

I suspect the game is endless, as the levels start repeating at some point?

Awesome!   thanks for sharing, it's always a big help just to watch other people play.  Your play style is remarkable controlled!  Personally, I always get greedy and make a dash for those hard to reach coins, senators, etc.  It burns me every time!  ;)
And yes, the game does continue indefinitely although the lava does speed up a little bit each time you cycle through the levels again.  Wish it could have had a few more levels, but ran out of time.  Hope to add a few more as well as expose the  level editor for a little bonus post-Jam release.

Actually, I think it might be cool with some sort of ending? where your boat sails off the italian coast and everyone you rescued is counted up, you could even give every rescueable person in the game a name and show whether they lived or died.